Entertainment Effect, a video game they were

Entertainment
has been a soft target of the media since decades. Be it comics, Hollywood,
rock and roll, rap music or video games. It is no surprise that the latest
villain that stimulates people to commit crimes is the violent video games. It is
no surprise that media raves and rants about the evils of video games to
insinuate the masses and intimidate the gaming industry and comes up with
clumsily manufactured outrages like the ones listed in some articles.

Let us
study a few cases which was much talked about during the period the crime
happened.

We Will Write a Custom Essay Specifically
For You For Only $13.90/page!


order now

Adam
Lanza was the man who massacred 27 in the Sandy Hook school shooting on
December 14, 2012. He first shot his mother and drove to the school with his mother’s
guns and shot 20 kids and 6 adults. . The NRA ( National Rifles Association)
was quick to blame it on video games. That day his brother Ryan was  mistakenly identified as the shooter as Adam
had stolen the ID of his brother and had it on him. The media eventually
realized its mistake but news travels faster than the speed of light. Ryan was
accused of the mass shooting and the media and virtual lynch spared no
opportunity to seek his head. They dug into Ryan’s profile and found that he “liked
” Mass Effect, a video game they were pretty sure had guns. For the angry mob
who were ready to blame anybody but the shooter, bombarded the Mass Effect Facebook
page with threatening messages and accusing its creators for aiding and
abetting a mass murder. After detailed investigation it was proven that the
real murderer Adam Lanza was addicted to a game called Dance Dance Revolution,
a rhythm based dancing game which he played 
for 10 hours at a stretch.

Another
media created myth that video games were turning players into killers is the
Dawson college shooting in the city of Montreal. The shooter – Kimveer Gill. The
media instantly pointed finger at the video game Super Columbine Massacre RPG, because
Gill simply happened to mention to like this game. An in-depth look into his
private life revealed a lot of facts which were actually the reason behind this
action. Gill had posted in a Web site called Vampire- Freaks more than 50 fotos
of him in various poses holding a rifle. Below one foto he had quoted – ” Lived
fast, died young. Left a mangled corpse.” Below another picture Gill wrote – ”
I think I have an obsession with guns.” Another caption he said –” anger and
hatred simmers in me.”  He has written
that he was lazy and hated work, school and life. Hours before the shooting he
wrote in the website that he has been drinking whiskey since morning and he
described his mood as “crazy” and “postal.” A neighnour who lives across said
he was a loner and hardly had any friends. It appears that Gill had a
psychological problem and had a criminal bent of mind. He just happened to like
the game but otherwise had an obsession for guns. But the media claimed that video
games stimulated the crime.

On April
20, 1999, Eric Harris and Dylan Klebold murdered their classmates and teachers
at Colmbine High School. This time along with the violent video games, media
pointed fingers at the gun industry, pharmaceutical companies, school bullying.
Five years down, the FBI and psychiatrists have reached an entirely different perspective.The
psychiatrist believe that the reasons are simply inexplicable. Harris and
Klebold had been planning for an year to terrorize the entire nation . They wanted
to eclipse the carnage of the Oklahoma City bombing. They were endeavouring  to create an impact so devastating that the
entire nation would shudder at their power. The psychiatrists studied the facts
that Harris and Klebold were radically different individuals. While Klebold was
hotheaded, depressive and suicidal, Harris appeared sweet and soft spoken. But inwardly
Harris was cold, calculating and homicidal. While Klebold wanted to hurt
himself. Harris wanted to hurt others. He was diagnosed as a psychopath. And unlike
psychotic individuals, psychopaths  are
rational and fully aware of what they are doing. Harris’s website posts were
full of hateful messages. They concluded that Harris was the mastermind behind
the attack and had he survived and escaped, there is no telling what he would
have done. But the media to grab attention and response from the public
immediately attacks the screens and controllers for the crime done by an
individual who has criminal tendencies.

The media
scrutiny of mass shooter’s gaming habits ignores base rates and leads to
confirmation bias. Considering the fact that 97% of teens play video games with
violent content, finding these games in a shooter’s home isn’t really evidence
of anything. In fact, studies linking violent games with even mild acts of
aggression remain controversial and have been rejected by every US court to
consider them; the US Supreme Court has described these studies as being
significantly flawed.

There
are millions of boys out there playing these games. Not everyone is turning
into a mass murderer. In 1950 the boogeyman for the media was comic books. Every
time there is new medium, it is pointed as the source of horrible behavior. Its
comic books ; its rock n roll music; rap music; its video games.

Scientific
research and international and domestic crime data all point toward the same
conclusion: entertainment does not cause violent behavior in the real world. Violent
video games may have small insignificant influence on a person’s aggressive
nature, emotions and thought, but it’s a weak and meaningless link that makes little
difference in the real world.

Finally,
as the families mourn for the loss of their loved ones, the real reason is not
untreated mental illness, comics, guns, or video games. The real reason for an
awful behavior remains unknown.

x

Hi!
I'm James!

Would you like to get a custom essay? How about receiving a customized one?

Check it out